11/13/2022 0 Comments Company of heroes 3 mission 1![]() International Representation, Factions & Theatres We’ll be paying close attention to what players are saying about this in the months ahead! This mesh fix will also help with general readability across the board. With the increase in elevation changes across CoH3, it’s important to note that camera height will never be a one-to-one comparison with CoH 1 or 2. Once we see how these changes behave in-game, we’ll have a better sense if this needs further tuning. Once this is implemented, that should make CoH3 look and feel more like you’d expect it to. Our maps in CoH3 now have significantly more elevation changes than in previous titles, and currently the tuning for zoom levels still needs to be applied across all our meshes on all our maps. We have some major changes coming that will have a big impact on how the game looks and feels. We know some players feel there is something off about our current camera height in CoH3, and we totally agree. When it comes to seeing a CoH match unfold, camera positioning and height are key to making units look cool and having the action really come alive. If you take a look at some of the updates our other teams have released, you should get a good sense of the direction we’re headed. When it comes to fully customizable key binding and further customization options, we’ve been working hard in collaboration with our sister teams at Relic for quite some time on this. We know customizing the player experience both for comfort and accessibility is incredibly important. Here are some before and after shots of our Mission Alpha with material polish and the same lighting as an example: This should address the visual hierarchy of not just units on the battlefield, but FX too. This ultimately requires all the art to be balanced and tuned together, which the team is working on now. Lighting is also being tuned with the goal of having a variety of lighting conditions that are still readable and easy on the eyes. Once completed, this will help to reduce contrast with effects materials that have not been tuned yet. The team have also clamped or limited darks in some cases, like environments, but have not set that for effects yet. The Art team is currently in the post-alpha polish phase, when materials are balanced and set to more precise PBR (rendering) values which will improve readability and visual fidelity. Much of this stems from issues that are materials based, but we’re happy to say that most of the necessary fixes were already in our development pipeline. One of the key callouts from players was about the current contrast and general readability in CoH3, and we agree. Much of what we’ve shown is still work in progress, and we’re hard at work bringing visual elements in line with what you expect and love from our games. The CoH franchise has always been well known for its cinematic action and attention to detail, and CoH3 will be no exception. Company of heroes 3 mission 1 update#Next month, we hope to have another update for you with a better look at the changes we’re targeting for launch, including some mockups. This is a top area of focus for us right now and we’re working to get it locked down ASAP. It’s important that we find the right balance in the UI experience between the game’s design needs and the expectations of our players. That includes several things that you’ve called out like the HUD layout, the overall theming, and the minimap. A lot of this work was already in progress, but your feedback here is critical in guiding that work over the finish line. We’re working hard to take all that feedback onboard and to improve our UI for CoH3’s launch day. There’s been discussion about the current direction of the in-game UI, and we hear you loud and clear. The entire team is working hard to make this the biggest and best Company of Heroes game yet, and we need your feedback to do just that. We want to talk about some of the hottest topics you’ve been sharing with us and what our major takeaways have been. It’s been an incredible couple of weeks here at Relic! We not only revealed Company of Heroes 3’s North African Operation, but we also got to see players go hands on for the first time with the Deutsches Afrikakorps in our Mission Alpha. ![]()
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